Posts by maxe200

    Hallo. Also ich habe das Problem das mir das Spiel mittlerweile immer häufiger Abstützt. An der Technik des Rechners sollte es nicht liegen. Die Abstürze tretten nach etwa 2 Minuten spielen auf aktuell.

    Hier ist der Crash-Report. Bitte dringend um Hilfe

    Version: 118201, IsPerforceBuild: false, BuildConfiguration: Shipping, NetMode: Client


    Assertion failed: !reader.GetError() [File:D:\ws\SB-200303103109-c8c\UE4\Games\FactoryGame\Source\FactoryGame\Private\Buildables\FGBuildableConveyorBase.cpp] [Line: 2323] CR:166:Post read type ID. isLargePackage: True, inBaseRepID -122, inRepID -121, currentID -121, numAdd 4, numDelete: 2, Data: "FF87864419860D16142610D60D0610E60D960D2614C60D46107E255E50ACF02E" : 254 num bits, maxTypeID 12 \kcr:bitOffsetCheck\


    FactoryGame_Win64_Shipping!FWindowsErrorOutputDevice::Serialize() [d:\ws\sb-200303103109-c8c\ue4\engine\source\runtime\core\private\windows\windowserroroutputdevice.cpp:79]

    FactoryGame_Win64_Shipping!FOutputDevice::LogfImpl() [d:\ws\sb-200303103109-c8c\ue4\engine\source\runtime\core\private\misc\outputdevice.cpp:71]

    FactoryGame_Win64_Shipping!AssertFailedImplV() [d:\ws\sb-200303103109-c8c\ue4\engine\source\runtime\core\private\misc\assertionmacros.cpp:101]

    FactoryGame_Win64_Shipping!FDebug::CheckVerifyFailedImpl() [d:\ws\sb-200303103109-c8c\ue4\engine\source\runtime\core\private\misc\assertionmacros.cpp:439]

    FactoryGame_Win64_Shipping!DispatchCheckVerify<void,<lambda_bf8c5528e014ad1c0779882e59079036> >() [d:\ws\sb-200303103109-c8c\ue4\engine\source\runtime\core\public\misc\assertionmacros.h:162]

    FactoryGame_Win64_Shipping!FConveyorBeltItems::NetDeltaSerialize() [d:\ws\sb-200303103109-c8c\ue4\games\factorygame\source\factorygame\private\buildables\fgbuildableconveyorbase.cpp:2323]

    FactoryGame_Win64_Shipping!FObjectReplicator::ReceivedBunch() [d:\ws\sb-200303103109-c8c\ue4\engine\source\runtime\engine\private\datareplication.cpp:807]

    FactoryGame_Win64_Shipping!UActorChannel::ProcessBunch() [d:\ws\sb-200303103109-c8c\ue4\engine\source\runtime\engine\private\datachannel.cpp:2551]

    FactoryGame_Win64_Shipping!UActorChannel::ReceivedBunch() [d:\ws\sb-200303103109-c8c\ue4\engine\source\runtime\engine\private\datachannel.cpp:2408]

    FactoryGame_Win64_Shipping!UChannel::ReceivedNextBunch() [d:\ws\sb-200303103109-c8c\ue4\engine\source\runtime\engine\private\datachannel.cpp:775]

    FactoryGame_Win64_Shipping!UChannel::ReceivedRawBunch() [d:\ws\sb-200303103109-c8c\ue4\engine\source\runtime\engine\private\datachannel.cpp:456]

    FactoryGame_Win64_Shipping!UNetConnection::ReceivedPacket() [d:\ws\sb-200303103109-c8c\ue4\engine\source\runtime\engine\private\netconnection.cpp:2011]

    FactoryGame_Win64_Shipping!UNetConnection::ReceivedRawPacket() [d:\ws\sb-200303103109-c8c\ue4\engine\source\runtime\engine\private\netconnection.cpp:1111]

    FactoryGame_Win64_Shipping!UIpNetDriver::TickDispatch() [d:\ws\sb-200303103109-c8c\ue4\engine\plugins\online\onlinesubsystemutils\source\onlinesubsystemutils\private\ipnetdriver.cpp:564]

    FactoryGame_Win64_Shipping!TBaseUObjectMethodDelegateInstance<0,AFGCharacterPlayer,void __cdecl(float)>::ExecuteIfSafe() [d:\ws\sb-200303103109-c8c\ue4\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:679]

    FactoryGame_Win64_Shipping!TBaseMulticastDelegate<void,float>::Broadcast() [d:\ws\sb-200303103109-c8c\ue4\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:977]

    FactoryGame_Win64_Shipping!UWorld::Tick() [d:\ws\sb-200303103109-c8c\ue4\engine\source\runtime\engine\private\leveltick.cpp:1448]

    FactoryGame_Win64_Shipping!UGameEngine::Tick() [d:\ws\sb-200303103109-c8c\ue4\engine\source\runtime\engine\private\gameengine.cpp:1366]

    FactoryGame_Win64_Shipping!UFGGameEngine::Tick() [d:\ws\sb-200303103109-c8c\ue4\games\factorygame\source\factorygame\private\fggameengine.cpp:9]

    FactoryGame_Win64_Shipping!FEngineLoop::Tick() [d:\ws\sb-200303103109-c8c\ue4\engine\source\runtime\launch\private\launchengineloop.cpp:3976]

    FactoryGame_Win64_Shipping!GuardedMain() [d:\ws\sb-200303103109-c8c\ue4\engine\source\runtime\launch\private\launch.cpp:168]

    FactoryGame_Win64_Shipping!GuardedMainWrapper() [d:\ws\sb-200303103109-c8c\ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:145]

    FactoryGame_Win64_Shipping!WinMain() [d:\ws\sb-200303103109-c8c\ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:275]

    FactoryGame_Win64_Shipping!__scrt_common_main_seh() [d:\agent\_work\2\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]

    kernel32

    ntdll