- Satisfactory Version - Build
- #118201
- Name des Bugs
- Engine Crash
- Wann ist der Bug aufgetreten?
- nach dem betreten eines Servers
- Wo ist der Bug aufgetreten? (Region im Spiel, Vor deiner Anlage o.ä)
- nicht relevant
- Ist der Bug Reproduzierbar?
- Yes
Hi,
habt Ihr auch den Fehler, dass das Spiel innerhalb von 5 Minuten nach betreten einer Session abstürzt ?
Wir haben bereits versucht:
deinstallieren
Grafik runterstellen
Pipes entfernt
Specc:
RTX2080ti
I9 9900k
64GB RAM
unspielbar aktuell !
das ist echt eine Zumutung im Moment, wir sind zu 4 und egal wer die Session öffnet, nachdem das Spiel etwas "größer" wird ist es für die Partner unspielbar.
Wir bekommne alle die selbe Fehlermeldung.
MFG
Kahzia
Version: 118201, IsPerforceBuild: false, BuildConfiguration: Shipping, NetMode: Client
Assertion failed: !reader.GetError() [File:D:\ws\SB-200303103109-c8c\UE4\Games\FactoryGame\Source\FactoryGame\Private\Buildables\FGBuildableConveyorBase.cpp] [Line: 2323] CR:252:Post read type ID. isLargePackage: False, inBaseRepID -117, inRepID -116, currentID -116, numAdd 234, numDelete: 234, Data: "8C8BD5D5770820237322" : 80 num bits, maxTypeID 17 \kcr:bitOffsetCheck\
FactoryGame_Win64_Shipping!FWindowsErrorOutputDevice::Serialize() [d:\ws\sb-200303103109-c8c\ue4\engine\source\runtime\core\private\windows\windowserroroutputdevice.cpp:79]
FactoryGame_Win64_Shipping!FOutputDevice::LogfImpl() [d:\ws\sb-200303103109-c8c\ue4\engine\source\runtime\core\private\misc\outputdevice.cpp:71]
FactoryGame_Win64_Shipping!AssertFailedImplV() [d:\ws\sb-200303103109-c8c\ue4\engine\source\runtime\core\private\misc\assertionmacros.cpp:101]
FactoryGame_Win64_Shipping!FDebug::CheckVerifyFailedImpl() [d:\ws\sb-200303103109-c8c\ue4\engine\source\runtime\core\private\misc\assertionmacros.cpp:439]
FactoryGame_Win64_Shipping!DispatchCheckVerify<void,<lambda_bf8c5528e014ad1c0779882e59079036> >() [d:\ws\sb-200303103109-c8c\ue4\engine\source\runtime\core\public\misc\assertionmacros.h:162]
FactoryGame_Win64_Shipping!FConveyorBeltItems::NetDeltaSerialize() [d:\ws\sb-200303103109-c8c\ue4\games\factorygame\source\factorygame\private\buildables\fgbuildableconveyorbase.cpp:2323]
FactoryGame_Win64_Shipping!FObjectReplicator::ReceivedBunch() [d:\ws\sb-200303103109-c8c\ue4\engine\source\runtime\engine\private\datareplication.cpp:807]
FactoryGame_Win64_Shipping!UActorChannel::ProcessBunch() [d:\ws\sb-200303103109-c8c\ue4\engine\source\runtime\engine\private\datachannel.cpp:2551]
FactoryGame_Win64_Shipping!UActorChannel::ReceivedBunch() [d:\ws\sb-200303103109-c8c\ue4\engine\source\runtime\engine\private\datachannel.cpp:2408]
FactoryGame_Win64_Shipping!UChannel::ReceivedNextBunch() [d:\ws\sb-200303103109-c8c\ue4\engine\source\runtime\engine\private\datachannel.cpp:775]
FactoryGame_Win64_Shipping!UChannel::ReceivedRawBunch() [d:\ws\sb-200303103109-c8c\ue4\engine\source\runtime\engine\private\datachannel.cpp:456]
FactoryGame_Win64_Shipping!UNetConnection::ReceivedPacket() [d:\ws\sb-200303103109-c8c\ue4\engine\source\runtime\engine\private\netconnection.cpp:2011]
FactoryGame_Win64_Shipping!UNetConnection::ReceivedRawPacket() [d:\ws\sb-200303103109-c8c\ue4\engine\source\runtime\engine\private\netconnection.cpp:1111]
FactoryGame_Win64_Shipping!UIpNetDriver::TickDispatch() [d:\ws\sb-200303103109-c8c\ue4\engine\plugins\online\onlinesubsystemutils\source\onlinesubsystemutils\private\ipnetdriver.cpp:564]
FactoryGame_Win64_Shipping!TBaseUObjectMethodDelegateInstance<0,AFGCharacterPlayer,void __cdecl(float)>::ExecuteIfSafe() [d:\ws\sb-200303103109-c8c\ue4\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:679]
FactoryGame_Win64_Shipping!TBaseMulticastDelegate<void,float>::Broadcast() [d:\ws\sb-200303103109-c8c\ue4\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:977]
FactoryGame_Win64_Shipping!UWorld::Tick() [d:\ws\sb-200303103109-c8c\ue4\engine\source\runtime\engine\private\leveltick.cpp:1448]
FactoryGame_Win64_Shipping!UGameEngine::Tick() [d:\ws\sb-200303103109-c8c\ue4\engine\source\runtime\engine\private\gameengine.cpp:1366]
FactoryGame_Win64_Shipping!UFGGameEngine::Tick() [d:\ws\sb-200303103109-c8c\ue4\games\factorygame\source\factorygame\private\fggameengine.cpp:9]
FactoryGame_Win64_Shipping!FEngineLoop::Tick() [d:\ws\sb-200303103109-c8c\ue4\engine\source\runtime\launch\private\launchengineloop.cpp:3976]
FactoryGame_Win64_Shipping!GuardedMain() [d:\ws\sb-200303103109-c8c\ue4\engine\source\runtime\launch\private\launch.cpp:168]
FactoryGame_Win64_Shipping!GuardedMainWrapper() [d:\ws\sb-200303103109-c8c\ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:145]
FactoryGame_Win64_Shipping!WinMain() [d:\ws\sb-200303103109-c8c\ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:275]
FactoryGame_Win64_Shipping!__scrt_common_main_seh() [d:\agent\_work\2\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll