Engine Crash jede 2 min nach joinen einer Sessions

  • Satisfactory Version - Build
    #118201
    Name des Bugs
    Engine Crash
    Wann ist der Bug aufgetreten?
    nach dem betreten eines Servers
    Wo ist der Bug aufgetreten? (Region im Spiel, Vor deiner Anlage o.ä)
    nicht relevant
    Ist der Bug Reproduzierbar?
    Yes

    Hi,


    habt Ihr auch den Fehler, dass das Spiel innerhalb von 5 Minuten nach betreten einer Session abstürzt ?

    Wir haben bereits versucht:

    deinstallieren

    Grafik runterstellen

    Pipes entfernt



    Specc:

    RTX2080ti

    I9 9900k

    64GB RAM





    unspielbar aktuell !

    das ist echt eine Zumutung im Moment, wir sind zu 4 und egal wer die Session öffnet, nachdem das Spiel etwas "größer" wird ist es für die Partner unspielbar.

    Wir bekommne alle die selbe Fehlermeldung.



    MFG
    Kahzia




    Version: 118201, IsPerforceBuild: false, BuildConfiguration: Shipping, NetMode: Client


    Assertion failed: !reader.GetError() [File:D:\ws\SB-200303103109-c8c\UE4\Games\FactoryGame\Source\FactoryGame\Private\Buildables\FGBuildableConveyorBase.cpp] [Line: 2323] CR:252:Post read type ID. isLargePackage: False, inBaseRepID -117, inRepID -116, currentID -116, numAdd 234, numDelete: 234, Data: "8C8BD5D5770820237322" : 80 num bits, maxTypeID 17 \kcr:bitOffsetCheck\


    FactoryGame_Win64_Shipping!FWindowsErrorOutputDevice::Serialize() [d:\ws\sb-200303103109-c8c\ue4\engine\source\runtime\core\private\windows\windowserroroutputdevice.cpp:79]

    FactoryGame_Win64_Shipping!FOutputDevice::LogfImpl() [d:\ws\sb-200303103109-c8c\ue4\engine\source\runtime\core\private\misc\outputdevice.cpp:71]

    FactoryGame_Win64_Shipping!AssertFailedImplV() [d:\ws\sb-200303103109-c8c\ue4\engine\source\runtime\core\private\misc\assertionmacros.cpp:101]

    FactoryGame_Win64_Shipping!FDebug::CheckVerifyFailedImpl() [d:\ws\sb-200303103109-c8c\ue4\engine\source\runtime\core\private\misc\assertionmacros.cpp:439]

    FactoryGame_Win64_Shipping!DispatchCheckVerify<void,<lambda_bf8c5528e014ad1c0779882e59079036> >() [d:\ws\sb-200303103109-c8c\ue4\engine\source\runtime\core\public\misc\assertionmacros.h:162]

    FactoryGame_Win64_Shipping!FConveyorBeltItems::NetDeltaSerialize() [d:\ws\sb-200303103109-c8c\ue4\games\factorygame\source\factorygame\private\buildables\fgbuildableconveyorbase.cpp:2323]

    FactoryGame_Win64_Shipping!FObjectReplicator::ReceivedBunch() [d:\ws\sb-200303103109-c8c\ue4\engine\source\runtime\engine\private\datareplication.cpp:807]

    FactoryGame_Win64_Shipping!UActorChannel::ProcessBunch() [d:\ws\sb-200303103109-c8c\ue4\engine\source\runtime\engine\private\datachannel.cpp:2551]

    FactoryGame_Win64_Shipping!UActorChannel::ReceivedBunch() [d:\ws\sb-200303103109-c8c\ue4\engine\source\runtime\engine\private\datachannel.cpp:2408]

    FactoryGame_Win64_Shipping!UChannel::ReceivedNextBunch() [d:\ws\sb-200303103109-c8c\ue4\engine\source\runtime\engine\private\datachannel.cpp:775]

    FactoryGame_Win64_Shipping!UChannel::ReceivedRawBunch() [d:\ws\sb-200303103109-c8c\ue4\engine\source\runtime\engine\private\datachannel.cpp:456]

    FactoryGame_Win64_Shipping!UNetConnection::ReceivedPacket() [d:\ws\sb-200303103109-c8c\ue4\engine\source\runtime\engine\private\netconnection.cpp:2011]

    FactoryGame_Win64_Shipping!UNetConnection::ReceivedRawPacket() [d:\ws\sb-200303103109-c8c\ue4\engine\source\runtime\engine\private\netconnection.cpp:1111]

    FactoryGame_Win64_Shipping!UIpNetDriver::TickDispatch() [d:\ws\sb-200303103109-c8c\ue4\engine\plugins\online\onlinesubsystemutils\source\onlinesubsystemutils\private\ipnetdriver.cpp:564]

    FactoryGame_Win64_Shipping!TBaseUObjectMethodDelegateInstance<0,AFGCharacterPlayer,void __cdecl(float)>::ExecuteIfSafe() [d:\ws\sb-200303103109-c8c\ue4\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:679]

    FactoryGame_Win64_Shipping!TBaseMulticastDelegate<void,float>::Broadcast() [d:\ws\sb-200303103109-c8c\ue4\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:977]

    FactoryGame_Win64_Shipping!UWorld::Tick() [d:\ws\sb-200303103109-c8c\ue4\engine\source\runtime\engine\private\leveltick.cpp:1448]

    FactoryGame_Win64_Shipping!UGameEngine::Tick() [d:\ws\sb-200303103109-c8c\ue4\engine\source\runtime\engine\private\gameengine.cpp:1366]

    FactoryGame_Win64_Shipping!UFGGameEngine::Tick() [d:\ws\sb-200303103109-c8c\ue4\games\factorygame\source\factorygame\private\fggameengine.cpp:9]

    FactoryGame_Win64_Shipping!FEngineLoop::Tick() [d:\ws\sb-200303103109-c8c\ue4\engine\source\runtime\launch\private\launchengineloop.cpp:3976]

    FactoryGame_Win64_Shipping!GuardedMain() [d:\ws\sb-200303103109-c8c\ue4\engine\source\runtime\launch\private\launch.cpp:168]

    FactoryGame_Win64_Shipping!GuardedMainWrapper() [d:\ws\sb-200303103109-c8c\ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:145]

    FactoryGame_Win64_Shipping!WinMain() [d:\ws\sb-200303103109-c8c\ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:275]

    FactoryGame_Win64_Shipping!__scrt_common_main_seh() [d:\agent\_work\2\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]

    kernel32

    ntdll