Ständige Abstürze

  • Satisfactory Version - Build
    CL#118201
    Name des Bugs
    Absturz
    Wann ist der Bug aufgetreten?
    immer
    Wo ist der Bug aufgetreten? (Region im Spiel, Vor deiner Anlage o.ä)
    überall
    Ist der Bug Reproduzierbar?
    Yes

    Hallo. Also ich habe das Problem das mir das Spiel mittlerweile immer häufiger Abstützt. An der Technik des Rechners sollte es nicht liegen. Die Abstürze tretten nach etwa 2 Minuten spielen auf aktuell.

    Hier ist der Crash-Report. Bitte dringend um Hilfe

    Version: 118201, IsPerforceBuild: false, BuildConfiguration: Shipping, NetMode: Client


    Assertion failed: !reader.GetError() [File:D:\ws\SB-200303103109-c8c\UE4\Games\FactoryGame\Source\FactoryGame\Private\Buildables\FGBuildableConveyorBase.cpp] [Line: 2323] CR:166:Post read type ID. isLargePackage: True, inBaseRepID -122, inRepID -121, currentID -121, numAdd 4, numDelete: 2, Data: "FF87864419860D16142610D60D0610E60D960D2614C60D46107E255E50ACF02E" : 254 num bits, maxTypeID 12 \kcr:bitOffsetCheck\


    FactoryGame_Win64_Shipping!FWindowsErrorOutputDevice::Serialize() [d:\ws\sb-200303103109-c8c\ue4\engine\source\runtime\core\private\windows\windowserroroutputdevice.cpp:79]

    FactoryGame_Win64_Shipping!FOutputDevice::LogfImpl() [d:\ws\sb-200303103109-c8c\ue4\engine\source\runtime\core\private\misc\outputdevice.cpp:71]

    FactoryGame_Win64_Shipping!AssertFailedImplV() [d:\ws\sb-200303103109-c8c\ue4\engine\source\runtime\core\private\misc\assertionmacros.cpp:101]

    FactoryGame_Win64_Shipping!FDebug::CheckVerifyFailedImpl() [d:\ws\sb-200303103109-c8c\ue4\engine\source\runtime\core\private\misc\assertionmacros.cpp:439]

    FactoryGame_Win64_Shipping!DispatchCheckVerify<void,<lambda_bf8c5528e014ad1c0779882e59079036> >() [d:\ws\sb-200303103109-c8c\ue4\engine\source\runtime\core\public\misc\assertionmacros.h:162]

    FactoryGame_Win64_Shipping!FConveyorBeltItems::NetDeltaSerialize() [d:\ws\sb-200303103109-c8c\ue4\games\factorygame\source\factorygame\private\buildables\fgbuildableconveyorbase.cpp:2323]

    FactoryGame_Win64_Shipping!FObjectReplicator::ReceivedBunch() [d:\ws\sb-200303103109-c8c\ue4\engine\source\runtime\engine\private\datareplication.cpp:807]

    FactoryGame_Win64_Shipping!UActorChannel::ProcessBunch() [d:\ws\sb-200303103109-c8c\ue4\engine\source\runtime\engine\private\datachannel.cpp:2551]

    FactoryGame_Win64_Shipping!UActorChannel::ReceivedBunch() [d:\ws\sb-200303103109-c8c\ue4\engine\source\runtime\engine\private\datachannel.cpp:2408]

    FactoryGame_Win64_Shipping!UChannel::ReceivedNextBunch() [d:\ws\sb-200303103109-c8c\ue4\engine\source\runtime\engine\private\datachannel.cpp:775]

    FactoryGame_Win64_Shipping!UChannel::ReceivedRawBunch() [d:\ws\sb-200303103109-c8c\ue4\engine\source\runtime\engine\private\datachannel.cpp:456]

    FactoryGame_Win64_Shipping!UNetConnection::ReceivedPacket() [d:\ws\sb-200303103109-c8c\ue4\engine\source\runtime\engine\private\netconnection.cpp:2011]

    FactoryGame_Win64_Shipping!UNetConnection::ReceivedRawPacket() [d:\ws\sb-200303103109-c8c\ue4\engine\source\runtime\engine\private\netconnection.cpp:1111]

    FactoryGame_Win64_Shipping!UIpNetDriver::TickDispatch() [d:\ws\sb-200303103109-c8c\ue4\engine\plugins\online\onlinesubsystemutils\source\onlinesubsystemutils\private\ipnetdriver.cpp:564]

    FactoryGame_Win64_Shipping!TBaseUObjectMethodDelegateInstance<0,AFGCharacterPlayer,void __cdecl(float)>::ExecuteIfSafe() [d:\ws\sb-200303103109-c8c\ue4\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:679]

    FactoryGame_Win64_Shipping!TBaseMulticastDelegate<void,float>::Broadcast() [d:\ws\sb-200303103109-c8c\ue4\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:977]

    FactoryGame_Win64_Shipping!UWorld::Tick() [d:\ws\sb-200303103109-c8c\ue4\engine\source\runtime\engine\private\leveltick.cpp:1448]

    FactoryGame_Win64_Shipping!UGameEngine::Tick() [d:\ws\sb-200303103109-c8c\ue4\engine\source\runtime\engine\private\gameengine.cpp:1366]

    FactoryGame_Win64_Shipping!UFGGameEngine::Tick() [d:\ws\sb-200303103109-c8c\ue4\games\factorygame\source\factorygame\private\fggameengine.cpp:9]

    FactoryGame_Win64_Shipping!FEngineLoop::Tick() [d:\ws\sb-200303103109-c8c\ue4\engine\source\runtime\launch\private\launchengineloop.cpp:3976]

    FactoryGame_Win64_Shipping!GuardedMain() [d:\ws\sb-200303103109-c8c\ue4\engine\source\runtime\launch\private\launch.cpp:168]

    FactoryGame_Win64_Shipping!GuardedMainWrapper() [d:\ws\sb-200303103109-c8c\ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:145]

    FactoryGame_Win64_Shipping!WinMain() [d:\ws\sb-200303103109-c8c\ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:275]

    FactoryGame_Win64_Shipping!__scrt_common_main_seh() [d:\agent\_work\2\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]

    kernel32

    ntdll